Is that a civilian or an enemy? Those are the decisions that will have to be made. Six Days In Fallujah is a third-person shooter game made by Atomic Games releasing in 2010 for the Playstation 3, Xbox 360, PC, and Mac. It will be a realistic representation of Operation Phantom Fury, the second battle of Fallujah.
The Battle of Fallujah was the largest urban battle of the Iraq War. Thirty-eight U.S. soldiers died in the battle, and more than 1,000 insurgents were killed. There are many families who lost loved ones in the battle that are expressing their true feelings about this game.
Atomic Games has received letters, e-mails, and telephone calls expressing dislike of the game. However, they have also received many letters, e-mails, and telephone calls from people who really want this game to happen.
There are about 40-50 Marines working with Atomic who were actually in the battle. They have photographs, maps, and video of things that they experienced through the battle. The soldiers are working on every step of the game with Atomic, and are making sure that every detail is just how it would be in real life. Any building will come to the ground, just as it would in reality; any structure will react realistically to being shot and hit with explosives.
The Marines will tell the programmers just how much damage each weapon will deal to the enemies and the environment. They will tell them how the soldiers would really react to the things going on around them. The game uses realistic military tactics during play.
The players will have to make moral decisions throughout the game, as well. If there is a woman running at them, they tell her to stop, and she doesn’t stop; what do you do? Do you shoot the woman and mistakenly kill a scared civilian? Do you let her keep running at you, and possibly get your whole squad killed from an IED that was attached to the woman’s back? Those are the kinds of decisions that will be placed upon players of the game.
The purpose of Atomic Games was to make a documentary-styled game, that would show players the horrors of being in the Iraq War. They wanted to show people that didn’t know anything about the Marines and how the Marines operate in war, what it was really like to be in the Battle of Fallujah.
The game would make you actually care about the people you were fighting beside. You would care about their safety, and you would react to their deaths, as if it was a real person. This is what they are wanting people to experience, this is what they were hoping for. A realistic representation of the horrors of war.

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